Watch_Dogs: How to Disappoint

Finishing a game, defeating the final boss, listening to the soundtrack or in-character audio as the credits roll; these should all be things that make players feel good, accomplished, and in many cases rewarded with the experience and memories of the time spent in this fictional world, with memorable characters, and epic actions. So why do I feel elated to be done, for none of the reasons I have previously mentioned; probably because I was playing Watch_Dogs. Once the credits were done I hit eject on my console, threw the disc back in the case, and tried to figure out how to politely tell the person who was kind enough to loan it to me, “thanks, but never again.”

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About stephenwilds

Writing in the dirty South, this recovering internet addict wakes up every morning wrestling with nightmares of Silent Hill, Battletoads, and where to put that third comma.
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